Following a taste of global harmony courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise stands as one of the most popular video games in existence. The iconic Pikachu is just as recognizable as Mickey Mouse, if not more so. The persistent pandemonium surrounding card prices guarantees almost daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that didn't sell at least a few million copies. Even, unofficial Pokémon games go viral every year.
However in spite of that pervasiveness and fame, there are still Pokémon games that remain underappreciated. These are games that didn't get their proper due, or were overshadowed under the hype of the core series. These are Pokémon games released on ill-fated platforms or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Cozy Forerunner
An excessive number of Pokémon games emphasize the battling aspect of the series, and far too few of them focus on the everyday aspects that would come with living with a pet. Admittedly, there are minor mechanics like these in modern games—players may play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the precursor to Pokémon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—just relax with your Pokémon pals. The interactions with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. In a just world, Pokémon Ranch would have been the start of a beautiful franchise built on the daily joys of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game realized to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the Let's Play normalization of viewing games you aren't actively controlling. Many never realized that Ranch's proposal to watch your critters as much as you play with them didn't mask a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a Twitch stream focused on broadcasting the game 24/7. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Strategic Board Game Gone
Are you aware that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more approachable form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment states, seven years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, accessibility, design, and content in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's early release was plagued with connectivity problems. Technical problems, alongside Duel's scummy business model, gave people little reason to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual board structure made for a fantastic tactical experience for the handful of players who played Duel, but that board is also a intimidating eyesore.
Pokemon: Magikarp Jump: The Silly Experiment
Wow, why don't more Pokémon games relax a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with raising the ultimate version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that the developers appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a diverse range of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly sophisticated or profound game, but the seeds of brilliance were there. Witty events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.
With dozens of mainline entries and derivative titles, it's probable that I omitted that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball fondly despite argu